On February 24, 2017 12:31:15 AM PST, Peter Zijlstra <pet...@infradead.org> 
wrote:
>On Fri, Feb 24, 2017 at 08:43:25AM +0100, Ingo Molnar wrote:
>> The only high level question is whether we trust the trap machinery
>to generate 
>> WARN_ON()s. I believe we do.
>> 
>> BTW.: why not use INT3 instead of all these weird #UD opcodes? It's a
>single byte 
>> opcode and we can do a quick exception table search in do_debug().
>This way we'll 
>> also have irqs disabled which might help getting the message out
>before any irq 
>> handler comes in and muddies the waters.
>> 
>> In a sense WARN_ON()s and BUG_ON()s can be considered permanently
>installed 
>> in-line kprobes, with a special, built-in handler.
>
>I've actually been looking into that. There's a bunch of 'fun' details
>that I've been checking, but I think I can make that happen.
>
>My initial patch extended the existing UD2 BUG trap to include the
>WARN,
>this is what many other architectures already do. Arjan then complained
>that some emulators terminate on UD2 and could I please not use that
>for
>WARN, at which point Borislav called my attention to UD0/UD1.
>
>So I made the UD0 change and posted (fwiw, there's a lost refresh in
>the
>patch I posted and it will not actually work).
>
>I think I'll post an update of said patch and then attempt to do the
>INT3 thing in a later patch -- that will require at least one new knob
>in the generic BUG code ...
>
>> BTW. #2: side note, GCC generated crap code here. Why didn't it do:
>
>I've seen GCC do 'wonderful' things the past few weeks. Absolutely mind
>boggling stuff.

Incidentally, as an alternative to a #UD, int $9 could be an alternative 
(exception vector 9 was discontinued with the 486.)
-- 
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