On Thu, Mar 30, 2017 at 11:36 PM, Rafael J. Wysocki <[email protected]> wrote:
> From: Rafael J. Wysocki <[email protected]>
>
> The schedutil governor reduces frequencies too fast in some
> situations which cases undesirable performance drops to
> appear.
>
> To address that issue, make schedutil reduce the frequency slower by
> setting it to the average of the value chosen during the previous
> iteration of governor computations and the new one coming from its
> frequency selection formula.
>
> Link: https://bugzilla.kernel.org/show_bug.cgi?id=194963
> Reported-by: John <[email protected]>
> Signed-off-by: Rafael J. Wysocki <[email protected]>
> ---
>
> This addresses a practical issue, but one in the "responsiveness" or
> "interactivity" category which is quite hard to represent quantitatively.
>
> As reported by John in BZ194963, schedutil does not ramp up P-states quickly
> enough which causes audio issues to appear in his gaming setup.  At least it
> evidently is worse than ondemand in this respect and the patch below helps.
>
> The patch essentially repeats the trick added some time ago to the load-based
> P-state selection algorithm in intel_pstate, which allowed us to make it 
> viable
> for performance-oriented users, and which is to reduce frequencies at a slower
> pace.
>
> The reason why I chose the average is because it is computationally cheap
> and pretty much the max reasonable slowdown and the idea is that in case
> there's something about to run that we don't know about yet, it is better to
> stay at a higher level for a while more to avoid having to get up from the 
> floor
> every time.
>
> But technically speaking it is a filter. :-)
>
> So among other things I'm wondering if that leads to substantial increases in
> energy consumption anywhere.

I haven't seen any numbers indicating that, so since the issue
addressed by this patch is real, I'd like to go ahead with it for
4.12.

Thanks,
Rafael

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