The Android 3.5mm Headset jack specification mentions that BTN_0 should
be mapped to KEY_MEDIA, but this is less logical than KEY_PLAYPAUSE,
which has much broader userspace support.

For example, the Chrome OS userspace now supports KEY_PLAYPAUSE to toggle
play/pause of videos and audio, but does not handle KEY_MEDIA.

Furthermore, Android itself now supports KEY_PLAYPAUSE equivalently, as the
new USB headset spec requires KEY_PLAYPAUSE for BTN_0.
https://source.android.com/devices/accessories/headset/usb-headset-spec

Signed-off-by: Benson Leung <ble...@chromium.org>
---
 sound/soc/intel/boards/kbl_rt5663_rt5514_max98927.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/sound/soc/intel/boards/kbl_rt5663_rt5514_max98927.c 
b/sound/soc/intel/boards/kbl_rt5663_rt5514_max98927.c
index 271ae3c2c535..90ea98f01c4c 100644
--- a/sound/soc/intel/boards/kbl_rt5663_rt5514_max98927.c
+++ b/sound/soc/intel/boards/kbl_rt5663_rt5514_max98927.c
@@ -195,7 +195,7 @@ static int kabylake_rt5663_codec_init(struct 
snd_soc_pcm_runtime *rtd)
        }
 
        jack = &ctx->kabylake_headset;
-       snd_jack_set_key(jack->jack, SND_JACK_BTN_0, KEY_MEDIA);
+       snd_jack_set_key(jack->jack, SND_JACK_BTN_0, KEY_PLAYPAUSE);
        snd_jack_set_key(jack->jack, SND_JACK_BTN_1, KEY_VOICECOMMAND);
        snd_jack_set_key(jack->jack, SND_JACK_BTN_2, KEY_VOLUMEUP);
        snd_jack_set_key(jack->jack, SND_JACK_BTN_3, KEY_VOLUMEDOWN);
-- 
2.15.0.448.gf294e3d99a-goog

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