On 1/31/18 8:01 AM, Thomas Gleixner wrote:
On Thu, 25 Jan 2018, Yang Shi wrote:

There are nested loops on debug objects free path, sometimes it may take
over hundred thousands of loops, then cause soft lockup with
!CONFIG_PREEMPT occasionally, like below:

NMI watchdog: BUG: soft lockup - CPU#15 stuck for 22s! [stress-ng-getde:110342]

  CPU: 15 PID: 110342 Comm: stress-ng-getde Tainted: G
E   4.9.44-003.ali3000.alios7.x86_64.debug #1
  Hardware name: Dell Inc. PowerEdge R720xd/0X6FFV, BIOS
1.6.0 03/07/2013
  task: ffff884cbb0d0000 task.stack: ffff884cabc70000
  RIP: 0010:[<ffffffff817d647b>]  [<ffffffff817d647b>]
_raw_spin_unlock_irqrestore+0x3b/0x60
  RSP: 0018:ffff884cabc77b78  EFLAGS: 00000292
  RAX: ffff884cbb0d0000 RBX: 0000000000000292 RCX: 0000000000000000
  RDX: ffff884cbb0d0000 RSI: 0000000000000001 RDI: 0000000000000292
  RBP: ffff884cabc77b88 R08: 0000000000000000 R09: 0000000000000000
  R10: 0000000000000001 R11: 0000000000000001 R12: ffffffff8357a0d8
  R13: ffff884cabc77bc8 R14: ffffffff8357a0d0 R15: 00000000000000fc
  FS:  00002aee845fd2c0(0000) GS:ffff8852bd400000(0000)
knlGS:0000000000000000
  CS:  0010 DS: 0000 ES: 0000 CR0: 0000000080050033
  CR2: 0000000002991808 CR3: 0000005123abf000 CR4: 00000000000406e0
  Stack:
   ffff884ff4fe0000 ffff884ff4fd8000 ffff884cabc77c00 ffffffff8141177e
   0000000000000202 ffff884cbb0d0000 ffff884cabc77bc8 0000000000000006
   ffff884ff4fda000 ffffffff8357a0d8 0000000000000000 91f5d976f6020b6c
Please trim that. The register content is not really interesting

Yes, sure.


@@ -186,11 +199,25 @@ static struct debug_obj *lookup_object(void *addr, struct 
debug_bucket *b)
  static void free_obj_work(struct work_struct *work)
  {
        struct debug_obj *objs[ODEBUG_FREE_BATCH];
+       struct hlist_node *tmp;
+       struct debug_obj *obj;
        unsigned long flags;
        int i;
if (!raw_spin_trylock_irqsave(&pool_lock, flags))
                return;
+
+       /* Move free obj to pool list from global free list */
If the pool is full, why would you shuffle those objects to the pool list
first just to free them 10 lines further down?

Yes, thanks for pointing out this. I should checked if pool list is full or not before moving free objects to pool list.


+       if (obj_free > 0) {
   obj_nr_tofree might be a more descriptive name for this variable

OK.


+               hlist_for_each_entry_safe(obj, tmp, &obj_to_free, node) {
+                       hlist_del(&obj->node);
+                       hlist_add_head(&obj->node, &obj_pool);
+                       obj_pool_free++;
+                       obj_pool_used--;
+                       obj_free--;
+               }
+       }
The other thing here is that this whole list walk operation happens with
the pool lock held and interrupts disabled. That's suboptimal at best.

So the right thing to do here is:

        HLIST_HEAD(tofree);
                
        if (!raw_spin_trylock_irqsave(&pool_lock, flags))
                return;

        while (obj_pool_free < debug_objects_pool_size) {
                if (!obj_nr_tofree)
                        break:
                hlist_del(...)
                hlist_add(...)
        }

        if (obj_nr_tofree) {
                hlist_move_list(&obj_to_free, &freelist);
                ....
        }

        while (obj_pool_free >= debug_objects_pool_size + ODEBUG_FREE_BATCH) {
              ....
        }

        raw_spin_unlock_irqrestore(&pool_lock, flags);

        hlist_for_each_entry_safe(obj, tmp, &tofree, node) {
                hlist_del();
                kmem_cache_free(....);
        }

That way you minimize the lock held times and spare pointless list walks
and shuffling.

Thanks a lot for the suggestion, will fix these in new version.

Regards,
Yang


Thanks,

        tglx

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