When the pool list is already full, just put the free objects on the
global free list, then schedule a work to move them to pool list or free
the memory later.

If the pool list is not full, just put the objects back to the pool
list.

Signed-off-by: Yang Shi <[email protected]>
Suggested-by: Thomas Gleixner <[email protected]>
Cc: Waiman Long <[email protected]>
---
 lib/debugobjects.c | 37 ++++++++++++++++++++++---------------
 1 file changed, 22 insertions(+), 15 deletions(-)

diff --git a/lib/debugobjects.c b/lib/debugobjects.c
index c15fb5f..09f2469 100644
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -266,27 +266,34 @@ static void free_obj_work(struct work_struct *work)
        }
 }
 
-/*
- * Put the object back into the pool and schedule work to free objects
- * if necessary.
- */
-static void free_object(struct debug_obj *obj)
+static bool __free_object(struct debug_obj *obj)
 {
        unsigned long flags;
-       int sched = 0;
+       bool work;
 
        raw_spin_lock_irqsave(&pool_lock, flags);
-       /*
-        * schedule work when the pool is filled and the cache is
-        * initialized:
-        */
-       if (obj_pool_free > debug_objects_pool_size && obj_cache)
-               sched = 1;
-       hlist_add_head(&obj->node, &obj_pool);
-       obj_pool_free++;
+       work = (obj_pool_free > debug_objects_pool_size) && obj_cache ?
+               true : false;
        obj_pool_used--;
+
+       if (work) {
+               obj_nr_tofree++;
+               hlist_add_head(&obj->node, &obj_to_free);
+       } else {
+               obj_pool_free++;
+               hlist_add_head(&obj->node, &obj_pool);
+       }
        raw_spin_unlock_irqrestore(&pool_lock, flags);
-       if (sched)
+       return work;
+}
+
+/*
+ * Put the object back into the pool and schedule work to free objects
+ * if necessary.
+ */
+static void free_object(struct debug_obj *obj)
+{
+       if (__free_object(obj))
                schedule_work(&debug_obj_work);
 }
 
-- 
1.8.3.1

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