Hi,

It looks like there can be an infinite loop if neither of the if()'s become 
true.
Is that an impossible condition?

-----Original Message-----
From: Andrey Grodzovsky <[email protected]> 
Sent: Tuesday, April 24, 2018 11:31 AM
To: [email protected]; [email protected]
Cc: Deucher, Alexander <[email protected]>; Koenig, Christian 
<[email protected]>; Panariti, David <[email protected]>; 
[email protected]; [email protected]; [email protected]; Grodzovsky, 
Andrey <[email protected]>
Subject: [PATCH 3/3] drm/amdgpu: Switch to interrupted wait to recover from 
ring hang.

If the ring is hanging for some reason allow to recover the waiting by sending 
fatal signal.

Originally-by: David Panariti <[email protected]>
Signed-off-by: Andrey Grodzovsky <[email protected]>
---
 drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c | 14 ++++++++++----
 1 file changed, 10 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c 
b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
index eb80edf..37a36af 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
@@ -421,10 +421,16 @@ int amdgpu_ctx_wait_prev_fence(struct amdgpu_ctx *ctx, 
unsigned ring_id)
 
        if (other) {
                signed long r;
-               r = dma_fence_wait_timeout(other, false, MAX_SCHEDULE_TIMEOUT);
-               if (r < 0) {
-                       DRM_ERROR("Error (%ld) waiting for fence!\n", r);
-                       return r;
+
+               while (true) {
+                       if ((r = dma_fence_wait_timeout(other, true,
+                                       MAX_SCHEDULE_TIMEOUT)) >= 0)
+                               return 0;
+
+                       if (fatal_signal_pending(current)) {
+                               DRM_ERROR("Error (%ld) waiting for fence!\n", 
r);
+                               return r;
+                       }
                }
        }
 
--
2.7.4

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