On the Wii, there is a secondary IRQ controller (hlwd-pic), so
flipper-pic's match operation should not be hardcoded to return 1.
In fact, the default matching logic is sufficient, and we can completely
omit flipper_pic_match.

Signed-off-by: Jonathan Neuschäfer <j.neuschae...@gmx.net>
---

Note: This shouldn't break Linux on the GameCube, but I've only tested
on the Wii. Some confirmation that I didn't break interrupt handling on
the GC would be nice. (If someone still runs mainline on the GC.)
---
 arch/powerpc/platforms/embedded6xx/flipper-pic.c | 8 --------
 1 file changed, 8 deletions(-)

diff --git a/arch/powerpc/platforms/embedded6xx/flipper-pic.c 
b/arch/powerpc/platforms/embedded6xx/flipper-pic.c
index 7206f3f573d4..db0be007fd06 100644
--- a/arch/powerpc/platforms/embedded6xx/flipper-pic.c
+++ b/arch/powerpc/platforms/embedded6xx/flipper-pic.c
@@ -108,16 +108,8 @@ static int flipper_pic_map(struct irq_domain *h, unsigned 
int virq,
        return 0;
 }
 
-static int flipper_pic_match(struct irq_domain *h, struct device_node *np,
-                            enum irq_domain_bus_token bus_token)
-{
-       return 1;
-}
-
-
 static const struct irq_domain_ops flipper_irq_domain_ops = {
        .map = flipper_pic_map,
-       .match = flipper_pic_match,
 };
 
 /*
-- 
2.17.0

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