This function splits and removes overlapping areas.

Maps in tree are ordered by start address thus we could find
first overlap and stop if next map does not overlap.

Signed-off-by: Konstantin Khlebnikov <[email protected]>
---
 tools/perf/util/map.c |   21 ++++++++++++++++++---
 1 file changed, 18 insertions(+), 3 deletions(-)

diff --git a/tools/perf/util/map.c b/tools/perf/util/map.c
index 89ac5b5dc218..9b3f4d244ad4 100644
--- a/tools/perf/util/map.c
+++ b/tools/perf/util/map.c
@@ -675,20 +675,35 @@ static void __map_groups__insert(struct map_groups *mg, 
struct map *map)
 static int maps__fixup_overlappings(struct maps *maps, struct map *map, FILE 
*fp)
 {
        struct rb_root *root;
-       struct rb_node *next;
+       struct rb_node *next, *first;
        int err = 0;
 
        down_write(&maps->lock);
 
        root = &maps->entries;
-       next = rb_first(root);
 
+       /* find first where end > map->start, same as find_vma() */
+       next = root->rb_node;
+       first = NULL;
+       while (next) {
+               struct map *pos = rb_entry(next, struct map, rb_node);
+
+               if (pos->end > map->start) {
+                       first = next;
+                       if (pos->start <= map->start)
+                               break;
+                       next = next->rb_left;
+               } else
+                       next = next->rb_right;
+       }
+
+       next = first;
        while (next) {
                struct map *pos = rb_entry(next, struct map, rb_node);
                next = rb_next(&pos->rb_node);
 
                if (!map__overlap(pos, map))
-                       continue;
+                       break;
 
                if (verbose >= 2) {
 

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