On (10/23/18 13:07), Petr Mladek wrote:
> Though this looks a bit weird.
> 
> I have just realized that console_unblank() is called by
> bust_spinlocks(0) and does basically the same as
> console_flush_on_panic(). Also it does not make much
> sense wake_up_klogd() there. Finally, it seems to be
> too late to disable lockdep there.

Thanks for taking a look.
As of "weird" part I have some explanations:

> @@ -233,17 +233,14 @@ void panic(const char *fmt, ...)
>       if (_crash_kexec_post_notifiers)
>               __crash_kexec(NULL);
>  
> -     bust_spinlocks(0);
> -
[..]
> -     debug_locks_off();
> +#ifdef CONFIG_VT
> +     unblank_screen();
> +#endif
>       console_flush_on_panic();
>  
>       if (!panic_blink)


So I did look at what lib/bust_spinlocks.c does; and I agree that waking
up klogd makes little sense, on the other hand it just sets per-cpu
pending bit, so not a big deal. console_unlock() should do there the
same thing as console_flush_on_panic(). Yes. However, a bit of a bigger
argument:
   __attribute__((weak)) suggests that bust_spinlocks() is arch-dependent
   and it's up to arch to do some extra stuff there [if needed]. So that's
   why I decided to keep bust_spinlocks(0) in panic() and, thus, call into
   arch-specific code (or common bust_spinlocks); then bump oops_in_progress
   so serial consoles become re-entrant and finally call
   console_flush_on_panic().

>  void __attribute__((weak)) bust_spinlocks(int yes)
>  {
>       if (yes) {
> +             /*
> +              * Some locks might get ignored in the Oops situation
> +              * to get an important work done. Locks debug should
> +              * be disabled to avoid reporting bad unlock balance.
> +              */
> +             debug_locks_off();
>               ++oops_in_progress;

Hmm, I don't think I've seen any reports because of this. From printk/console
POV the locks which are not taken under oops_in_progress are not released.

Wrt to uart port we usually have "bool locked" flag and unlock
port->lock only if we locked it:

{
        if (oops_in_progress)
                locked = spin_trylock_irqsave(&port->lock, flags);

        ...

        if (locked)
                spin_unlock_irqrestore(&port->lock, flags);
}

Wrt to console_sem we have

{
        if (oops_in_progress)
                if (!down_trylock_console_sem() != 0)
                        return;
        ...
        console_unlock();
}

So the locks that we care about in this particular patch (console sem
and port->lock) probably should not see any locking imbalance.

If you have strong opinion then we can have debug_locks_off() change
as part of this patch. But maybe I'd prefer to have it as a separate
patch. What do you think?

        -ss

Reply via email to