Hi!

> >>+/**
> >>+ * led_classdev_register_ext - register a new object of LED class with
> >>+ *                        init data
> >>+ * @parent: LED controller device this LED is driven by
> >>+ * @led_cdev: the led_classdev structure for this device
> >>+ * @init_data: the LED class device initialization data
> >>+ *
> >>+ * Returns: 0 on success or negative error value on failure
> >>+ */
> >>+extern int led_classdev_register_ext(struct device *parent,
> >>+                                struct led_classdev *led_cdev,
> >>+                                struct led_init_data *init_data);
> >>+#define led_classdev_register(parent, led_cdev)                    \
> >>+   led_classdev_register_ext(parent, led_cdev, NULL)
> >>+extern int devm_led_classdev_register_ext(struct device *parent,
> >>+                                     struct led_classdev *led_cdev,
> >>+                                     struct led_init_data *init_data);
> >>+#define devm_led_classdev_register(parent, led_cdev)               \
> >>+   devm_led_classdev_register_ext(parent, led_cdev, NULL)
> >
> >Static inline (instead of macro) might be preffered. More type safety
> >and less confusing behaviour in case of errors...
> 
> This is kind of alias. You have type control in the function being
> mapped. With inline we'd have to nest the function calls, i.e.
> it will worsen performance by this one additional call level.

It is not a big issue; but no, performance will be exactly the
same. "static inline" says .. well, inline this into caller, so there
will be one function call, not two.
                                                                        Pavel
-- 
(english) http://www.livejournal.com/~pavelmachek
(cesky, pictures) 
http://atrey.karlin.mff.cuni.cz/~pavel/picture/horses/blog.html

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