Wii Balance Boards only have a single LED, so the player number can't
be displayed on the board itself. Don't bother allocating a device ID
in this case.

Note that on the actual Wii system, only one board can usually be
connected at a time, and it's listed as Player 4 on the HOME Menu.

Signed-off-by: David Korth <[email protected]>
---
 drivers/hid/hid-wiimote-core.c | 18 ++++++++++++------
 1 file changed, 12 insertions(+), 6 deletions(-)

diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c
index 9662c2ce5e99..fc25479028bf 100644
--- a/drivers/hid/hid-wiimote-core.c
+++ b/drivers/hid/hid-wiimote-core.c
@@ -834,7 +834,7 @@ static void wiimote_init_set_type(struct wiimote_data 
*wdata,
        __u8 leds;
        __u16 vendor, product;
        const char *name;
-       int device_id;
+       int device_id = -1;
 
        vendor = wdata->hdev->vendor;
        product = wdata->hdev->product;
@@ -882,12 +882,18 @@ static void wiimote_init_set_type(struct wiimote_data 
*wdata,
 
        wiimote_modules_load(wdata, devtype);
 
-       /* set player number to stop initial LED-blinking */
-       device_id = ida_simple_get(&wiimote_device_id_allocator, 0, 0,
-                               GFP_KERNEL);
+       /* Set player number to stop initial LED blinking.
+        * Wii Balance Board has a single LED, so don't get
+        * a player ID for balance boards.
+        */
+       if (devtype != WIIMOTE_DEV_BALANCE_BOARD)
+               device_id = ida_simple_get(&wiimote_device_id_allocator,
+                                       0, 0, GFP_KERNEL);
+
        if (device_id < 0) {
-               /* Unable to get a device ID. */
-               /* Set LED1 anyway to stop the blinking. */
+               /* Unable to get a device ID, or this is a Wii Balance Board.
+                * Set LED1 anyway to stop the blinking.
+                */
                leds = WIIPROTO_FLAG_LED1;
                wdata->device_id = -1;
        } else {
-- 
2.27.0

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