On Sat, 11 Jul 2020 01:17:28 -0400 Changming <charley.ashbrin...@gmail.com> 
wrote:

> From: Changming Liu <charley.ashbrin...@gmail.com>
> 
> Since panic_timeout is an integer passed-in through sysctl,
> the loop boundary panic_timeout * 1000 could overflow and
> result in a zero-delay panic when panic_timeout is greater
> than INT_MAX/1000.
> 
> Fix this by moving 1000 to the left, also in case i/1000
> might never be greater than panic_timeout, change i to
> long long so that it strictly has more bits.
> 
> ...
>
> --- a/kernel/panic.c
> +++ b/kernel/panic.c
> @@ -178,7 +178,8 @@ void panic(const char *fmt, ...)
>  {
>       static char buf[1024];
>       va_list args;
> -     long i, i_next = 0, len;
> +     long long i;
> +     long i_next = 0, len;
>       int state = 0;
>       int old_cpu, this_cpu;
>       bool _crash_kexec_post_notifiers = crash_kexec_post_notifiers;
> @@ -315,7 +316,7 @@ void panic(const char *fmt, ...)
>                */
>               pr_emerg("Rebooting in %d seconds..\n", panic_timeout);
>  
> -             for (i = 0; i < panic_timeout * 1000; i += PANIC_TIMER_STEP) {
> +             for (i = 0; i / 1000 < panic_timeout; i += PANIC_TIMER_STEP) {

Problem is, 32-bit machines generally cannot perform 64-bit divides. 
So a call is emitted to the library function __divsi64() (I forget the exact
name) which Linux doesn't implement (because it's so slow, and we don't
want to be calling it by accident).

So a fix would be to call do_div() or something from
include/linux/div64.h but it's all a great mess.

However we can do native 64-bit multiplication on 32-bit!  So how about
something like

--- a/kernel/panic.c~a
+++ a/kernel/panic.c
@@ -313,13 +313,16 @@ void panic(const char *fmt, ...)
                 * Delay timeout seconds before rebooting the machine.
                 * We can't use the "normal" timers since we just panicked.
                 */
+               u64 timeout = panic_timeout * 1000;     /* avoid overflow */
+               u64 timer;
+
                pr_emerg("Rebooting in %d seconds..\n", panic_timeout);
 
-               for (i = 0; i < panic_timeout * 1000; i += PANIC_TIMER_STEP) {
+               for (timer = 0; timer < timeout; timer += PANIC_TIMER_STEP) {
                        touch_nmi_watchdog();
-                       if (i >= i_next) {
-                               i += panic_blink(state ^= 1);
-                               i_next = i + 3600 / PANIC_BLINK_SPD;
+                       if (timer >= i_next) {
+                               timer += panic_blink(state ^= 1);
+                               i_next = timer + 3600 / PANIC_BLINK_SPD;
                        }
                        mdelay(PANIC_TIMER_STEP);
                }

(untested)

There's still the 3600/PANIC_BLINK_SPD in there, but a) that will be
done at compile-time and b) the 64-bit promotion should be done after
the division.

And... oh crap, i_next needs to be 64-bit as well.


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