On Mon 2021-02-01 09:30:10, John Ogness wrote: > On 2021-01-29, Petr Mladek <pmla...@suse.com> wrote: > >> diff --git a/include/linux/printk.h b/include/linux/printk.h > >> index fe7eb2351610..6d8f844bfdff 100644 > >> --- a/include/linux/printk.h > >> +++ b/include/linux/printk.h > >> @@ -45,6 +45,7 @@ static inline const char *printk_skip_headers(const char > >> *buffer) > >> } > >> > >> #define CONSOLE_EXT_LOG_MAX 8192 > >> +#define CONSOLE_LOG_MAX 1024 > >> > >> /* printk's without a loglevel use this.. */ > >> #define MESSAGE_LOGLEVEL_DEFAULT CONFIG_MESSAGE_LOGLEVEL_DEFAULT > >> diff --git a/kernel/printk/printk.c b/kernel/printk/printk.c > >> index ec2174882b8e..5faf9c0db171 100644 > >> --- a/kernel/printk/printk.c > >> +++ b/kernel/printk/printk.c > >> @@ -410,7 +410,7 @@ static u64 clear_seq; > >> #else > >> #define PREFIX_MAX 32 > >> #endif > >> -#define LOG_LINE_MAX (1024 - PREFIX_MAX) > >> +#define LOG_LINE_MAX (CONSOLE_LOG_MAX - PREFIX_MAX) > > > > CONSOLE_LOG_MAX defines size of buffers that are written by > > record_print_text(). We must make sure that all stored > > messages can actually get printed even with the trailing '\0'. > > > > We should limit the stored messages by: > > > > /* > > * Console log buffer needs extra space for the trailing '\0', > > * see reccord_print_text(). > > */ > > #define LOG_LINE_MAX (CONSOLE_LOG_MAX - PREFIX_MAX - 1) > > > > It should not be a big problem. The PREFIX_MAX size has already > > increased in the patch, for example, because of the caller ID. > > > > Does it make sense, please? > > If we want to make sure "all stored messages can actually get printed", > then CONSOLE_LOG_MAX needs to be set to: > > PREFIX_MAX * LOG_LINE_MAX + 1 > > and we should be specifying LOG_LINE_MAX instead of > CONSOLE_LOG_MAX. record_print_text() adds up to PREFIX_MAX for every > '\n' in the message.
Good point! > I was initially confused by this, which led to my patch [0] to fix > it. But then I realized that the buffer is way too small anyway. If we > want to fix the issue, then LOG_LINE_MAX needs to be much larger. > > IMO it makes no sense to do the -1 change because the buffer is too > small anyway. Multiple newlines might be soled by printing each line separately. But we clearly do not have these issues in practice. I agree that it does not make sense to play games with -1 here. Best Regards, Petr