Hi,

On 6/25/26 20:08, Jason Macnak wrote:
> Applies the same treatment as commit 7cf6dd467e87 ("drm/virtio:
> Don't attach GEM to a non-created context in gem_object_open()")
> to virtio_gpu_gem_object_close() to avoid trying to detach
> a resource that was never attached due to a context
> never being created when context_init is supported.
> 
> Fixes: 086b9f27f0ab ("drm/virtio: Don't create a context with default param 
> if context_init is supported")
> Cc: <[email protected]> # v6.14+
> Signed-off-by: Jason Macnak <[email protected]>
> ---
>  drivers/gpu/drm/virtio/virtgpu_gem.c | 14 ++++++++------
>  1 file changed, 8 insertions(+), 6 deletions(-)
> 
> diff --git a/drivers/gpu/drm/virtio/virtgpu_gem.c 
> b/drivers/gpu/drm/virtio/virtgpu_gem.c
> index 435d37d36034..66c3f6f74e9c 100644
> --- a/drivers/gpu/drm/virtio/virtgpu_gem.c
> +++ b/drivers/gpu/drm/virtio/virtgpu_gem.c
> @@ -139,13 +139,15 @@ void virtio_gpu_gem_object_close(struct drm_gem_object 
> *obj,
>       if (!vgdev->has_virgl_3d)
>               return;
>  
> -     objs = virtio_gpu_array_alloc(1);
> -     if (!objs)
> -             return;
> -     virtio_gpu_array_add_obj(objs, obj);
> +     if (vfpriv->context_created) {
> +             objs = virtio_gpu_array_alloc(1);
> +             if (!objs)
> +                     return;
> +             virtio_gpu_array_add_obj(objs, obj);
>  
> -     virtio_gpu_cmd_context_detach_resource(vgdev, vfpriv->ctx_id,
> -                                            objs);
> +             virtio_gpu_cmd_context_detach_resource(vgdev, vfpriv->ctx_id,
> +                                                    objs);
> +     }
>       virtio_gpu_notify(vgdev);
>  }

The following scenario still will be troubling:

1. vgdev->has_context_init = true
2. virtio_gpu_gem_object_open() invoked, GEM created and not attached to ctx
3. virtio_gpu_context_init_ioctl() invoked, now vfpriv->context_created
= true
4. virtio_gpu_gem_object_close() will detach resource that wasn't attached

Add obj->ctx_attached member to struct virtio_gpu_object. See
virtio_gpu_object_attach() that uses obj->attached, do the same for
virtio_gpu_cmd_context_attach_resource().

-- 
Best regards,
Dmitry

Reply via email to