Port hid-wiimote-modules to ff-memless-next

Signed-off-by: Michal Malý <madcatxs...@devoid-pointer.net>
---
 drivers/hid/Kconfig               |  2 +-
 drivers/hid/hid-wiimote-modules.c | 74 ++++++++++++++++++++++++---------------
 2 files changed, 46 insertions(+), 30 deletions(-)

diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
index 17ed5cf..23d9776 100644
--- a/drivers/hid/Kconfig
+++ b/drivers/hid/Kconfig
@@ -749,7 +749,7 @@ config HID_WIIMOTE
        depends on HID
        depends on LEDS_CLASS
        select POWER_SUPPLY
-       select INPUT_FF_MEMLESS
+       select INPUT_FF_MEMLESS_NEXT
        ---help---
        Support for Nintendo Wii and Wii U Bluetooth peripherals. Supported
        devices are the Wii Remote and its extension devices, but also devices
diff --git a/drivers/hid/hid-wiimote-modules.c 
b/drivers/hid/hid-wiimote-modules.c
index 6b61f01..95b20ea 100644
--- a/drivers/hid/hid-wiimote-modules.c
+++ b/drivers/hid/hid-wiimote-modules.c
@@ -37,8 +37,11 @@
 #include <linux/hid.h>
 #include <linux/input.h>
 #include <linux/spinlock.h>
+#include <linux/input/ff-memless-next.h>
 #include "hid-wiimote.h"
 
+#define FF_UPDATE_RATE 50
+
 /*
  * Keys
  * The initial Wii Remote provided a bunch of buttons that are reported as
@@ -131,21 +134,27 @@ static void wiimod_rumble_worker(struct work_struct *work)
 }
 
 static int wiimod_rumble_play(struct input_dev *dev, void *data,
-                             struct ff_effect *eff)
+                             const struct mlnx_effect_command *command)
 {
        struct wiimote_data *wdata = input_get_drvdata(dev);
-       __u8 value;
-
-       /*
-        * The wiimote supports only a single rumble motor so if any magnitude
-        * is set to non-zero then we start the rumble motor. If both are set to
-        * zero, we stop the rumble motor.
-        */
-
-       if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
-               value = 1;
-       else
-               value = 0;
+       const struct mlnx_rumble_force *rumble_force = &command->u.rumble_force;
+       __u8 value = 0;
+
+       switch (command->cmd) {
+       case MLNX_START_RUMBLE:
+               /*
+                * The wiimote supports only a single rumble motor so if any 
magnitude
+                * is set to non-zero then we start the rumble motor. If both 
are set to
+                * zero, we stop the rumble motor.
+                */
+               if (rumble_force->strong || rumble_force->weak)
+                       value = 1;
+               break;
+       case MLNX_STOP_RUMBLE:
+               break;
+       default:
+               return -EINVAL;
+       }
 
        /* Locking state.lock here might deadlock with input_event() calls.
         * schedule_work acts as barrier. Merging multiple changes is fine. */
@@ -161,7 +170,7 @@ static int wiimod_rumble_probe(const struct wiimod_ops *ops,
        INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker);
 
        set_bit(FF_RUMBLE, wdata->input->ffbit);
-       if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
+       if (input_ff_create_mlnx(wdata->input, NULL, wiimod_rumble_play, 
FF_UPDATE_RATE))
                return -ENOMEM;
 
        return 0;
@@ -1771,21 +1780,28 @@ static void wiimod_pro_close(struct input_dev *dev)
 }
 
 static int wiimod_pro_play(struct input_dev *dev, void *data,
-                          struct ff_effect *eff)
+                          const struct mlnx_effect_command *command)
 {
        struct wiimote_data *wdata = input_get_drvdata(dev);
-       __u8 value;
-
-       /*
-        * The wiimote supports only a single rumble motor so if any magnitude
-        * is set to non-zero then we start the rumble motor. If both are set to
-        * zero, we stop the rumble motor.
-        */
-
-       if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
-               value = 1;
-       else
-               value = 0;
+       const struct mlnx_rumble_force *rumble_force = &command->u.rumble_force;
+       __u8 value = 0;
+
+       switch (command->cmd) {
+       case MLNX_START_RUMBLE:
+               /*
+                * The wiimote supports only a single rumble motor so if any 
magnitude
+                * is set to non-zero then we start the rumble motor. If both 
are set to
+                * zero, we stop the rumble motor.
+                */
+
+               if (rumble_force->strong || rumble_force->weak)
+                       value = 1;
+               break;
+       case MLNX_STOP_RUMBLE:
+               break;
+       default:
+               return -EINVAL;
+       }
 
        /* Locking state.lock here might deadlock with input_event() calls.
         * schedule_work acts as barrier. Merging multiple changes is fine. */
@@ -1867,8 +1883,8 @@ static int wiimod_pro_probe(const struct wiimod_ops *ops,
        set_bit(FF_RUMBLE, wdata->extension.input->ffbit);
        input_set_drvdata(wdata->extension.input, wdata);
 
-       if (input_ff_create_memless(wdata->extension.input, NULL,
-                                   wiimod_pro_play)) {
+       if (input_ff_create_mlnx(wdata->extension.input, NULL,
+                                wiimod_pro_play, FF_UPDATE_RATE)) {
                ret = -ENOMEM;
                goto err_free;
        }
-- 
1.9.2

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