Hey Andy
>
> Context switches and TLB flushes can change individual bits of CR4.
> CR4 reads take several cycles, so store a shadow copy of CR4 in a
> per-cpu variable.
>
> To avoid wasting a cache line, I added the CR4 shadow to
> cpu_tlbstate, which is already touched during context switches.
>
> Signed-off-by: Andy Lutomirski <[email protected]>
> ---
>  arch/x86/include/asm/tlbflush.h | 52
> ++++++++++++++++++++++++++++++-----------
>  arch/x86/kernel/cpu/common.c    |  7 ++++++
>  arch/x86/kernel/head32.c        |  1 +
>  arch/x86/kernel/head64.c        |  2 ++
>  arch/x86/kvm/vmx.c              |  4 ++--
>  arch/x86/mm/init.c              |  8 +++++++
>  arch/x86/mm/tlb.c               |  3 ---
>  7 files changed, 59 insertions(+), 18 deletions(-)
>
> diff --git a/arch/x86/include/asm/tlbflush.h
> b/arch/x86/include/asm/tlbflush.h
> index 95b672f8b493..a04cad4bcbc3 100644
> --- a/arch/x86/include/asm/tlbflush.h
> +++ b/arch/x86/include/asm/tlbflush.h
> @@ -15,14 +15,37 @@
>  #define __flush_tlb_single(addr) __native_flush_tlb_single(addr)
>  #endif
>
> +struct tlb_state {
> +#ifdef CONFIG_SMP
> +     struct mm_struct *active_mm;
> +     int state;
> +#endif
> +
> +     /*
> +      * Access to this CR4 shadow and to H/W CR4 is protected by
> +      * disabling interrupts when modifying either one.
> +      */
> +     unsigned long cr4;
> +};
> +DECLARE_PER_CPU_SHARED_ALIGNED(struct tlb_state, cpu_tlbstate);
> +
> +/* Initialize cr4 shadow for this CPU. */
> +static inline void cr4_init_shadow(void)
> +{
> +     this_cpu_write(cpu_tlbstate.cr4, read_cr4());
> +}
> +
>  /* Set in this cpu's CR4. */
>  static inline void cr4_set(unsigned long mask)
>  {
>       unsigned long cr4;
>
> -     cr4 = read_cr4();
> -     cr4 |= mask;
> -     write_cr4(cr4);
> +     cr4 = this_cpu_read(cpu_tlbstate.cr4);
> +     if (!(cr4 & mask)) {

What if cr4 contains bit_A and mask contains bits A and B?

Hillf
> +             cr4 |= mask;
> +             this_cpu_write(cpu_tlbstate.cr4, cr4);
> +             write_cr4(cr4);
> +     }
>  }
>
[...]
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