On Fri, 2006-11-17 at 08:54 -0800, Roland Dreier wrote:
>  > +static u32 next_random(u32 rand)
>  > +{
>  > +  u32 y, ylast;
>  > +
>  > +  y = rand;       
>  > +  ylast = y;
>  > +  y = (y * 69069) & 0xffffffff;
>  > +  y = (y & 0x80000000) + (ylast & 0x7fffffff);
>  > +  if ((y & 1))
>  > +          y = ylast ^ (y > 1) ^ (2567483615UL);
>  > +  else
>  > +          y = ylast ^ (y > 1);
>  > +  y = y ^ (y >> 11);
>  > +  y = y ^ ((y >> 7) & 2636928640UL);
>  > +  y = y ^ ((y >> 15) & 4022730752UL);
>  > +  y = y ^ (y << 18);
>  > +  return y;
>  > +}
> 
> How about just using the kernel's random32()?
> 
> I haven't read the code really so I don't understand what's being
> randomized here, but random32() should be more than good enough for a
> typical randomized algorithm().
> 
>  - R.

I think we can use random32() or get_random_bytes().  I need to
re-review how this algorithm works.  Its randomizing the stag IDs so
they are not predictable.

Steve.



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