On 10/09/18 09:41, Tomasz Figa wrote:
> On Mon, Oct 8, 2018 at 8:02 PM Hans Verkuil <[email protected]> wrote:
>>
>> On 10/04/2018 10:11 AM, Alexandre Courbot wrote:
>>> This patch documents the protocol that user-space should follow when
>>> communicating with stateless video decoders. It is based on the
>>> following references:
>>>
>>> * The current protocol used by Chromium (converted from config store to
>>> request API)
>>>
>>> * The submitted Cedrus VPU driver
>>>
>>> As such, some things may not be entirely consistent with the current
>>> state of drivers, so it would be great if all stakeholders could point
>>> out these inconsistencies. :)
>>>
>>> This patch is supposed to be applied on top of the Request API V18 as
>>> well as the memory-to-memory video decoder interface series by Tomasz
>>> Figa.
>>>
>>> Changes since V1:
>>>
>>> * Applied fixes received as feedback,
>>> * Moved controls descriptions to the extended controls file,
>>> * Document reference frame management and referencing (need Hans' feedback
>>> on
>>> that).
>>>
>>> Signed-off-by: Alexandre Courbot <[email protected]>
>>> ---
>>> .../media/uapi/v4l/dev-stateless-decoder.rst | 348 ++++++++++++++++++
>>> Documentation/media/uapi/v4l/devices.rst | 1 +
>>> .../media/uapi/v4l/extended-controls.rst | 25 ++
>>> .../media/uapi/v4l/pixfmt-compressed.rst | 54 ++-
>>> 4 files changed, 424 insertions(+), 4 deletions(-)
>>> create mode 100644 Documentation/media/uapi/v4l/dev-stateless-decoder.rst
>>>
>>> diff --git a/Documentation/media/uapi/v4l/dev-stateless-decoder.rst
>>> b/Documentation/media/uapi/v4l/dev-stateless-decoder.rst
>>
>> <snip>
>>
>>> +Buffer management during decoding
>>> +=================================
>>> +Contrary to stateful decoder drivers, a stateless decoder driver does not
>>> +perform any kind of buffer management. In particular, it guarantees that
>>> +``CAPTURE`` buffers will be dequeued in the same order as they are queued.
>>> This
>>> +allows user-space to know in advance which ``CAPTURE`` buffer will contain
>>> a
>>> +given frame, and thus to use that buffer ID as the key to indicate a
>>> reference
>>> +frame.
>>> +
>>> +This also means that user-space is fully responsible for not queuing a
>>> given
>>> +``CAPTURE`` buffer for as long as it is used as a reference frame. Failure
>>> to do
>>> +so will overwrite the reference frame's data while it is still in use, and
>>> +result in visual corruption of future frames.
>>> +
>>> +Note that this applies to all types of buffers, and not only to
>>> +``V4L2_MEMORY_MMAP`` ones, as drivers supporting ``V4L2_MEMORY_DMABUF``
>>> will
>>> +typically maintain a map of buffer IDs to DMABUF handles for reference
>>> frame
>>> +management. Queueing a buffer will result in the map entry to be
>>> overwritten
>>> +with the new DMABUF handle submitted in the :c:func:`VIDIOC_QBUF` ioctl.
>>
>> The more I think about this, the more I believe that relying on capture
>> buffer
>> indices is wrong. It's easy enough if there is a straightforward 1-1
>> relationship,
>> but what if you have H264 slices as Nicolas mentioned and it becomes a N-1
>> relationship?
>>
>> Yes, you can still do this in userspace, but it becomes a lot more
>> complicated.
>>
>> And what if in the future instead of having one capture buffer per decoded
>> frame
>> there will be multiple capture buffers per decoded frame, each with a single
>> slice (for example)?
>
> Is there any particular scenario you have in mind, where such case would
> happen?
Video conferencing to reduce the latency, i.e. no need to wait for the full
frame
to be available, just start processing as soon as a decoded slice arrives.
>
>>
>> I would feel much happier if we used a 'cookie' to refer to buffers.
>
> Hmm, how would this cookie work in a case of N OUTPUT -> 1 CAPTURE case?
The output buffers would use the same cookie.
Regards,
Hans
>
> Best regards,
> Tomasz
>