Hi,

I have question about V4L2_MEMORY_USERPTR on 64bit applications.

struct v4l2_buffer {
        __u32                   index;
        __u32                   type;
        __u32                   bytesused;
        __u32                   flags;
        __u32                   field;
        struct timeval          timestamp;
        struct v4l2_timecode    timecode;
        __u32                   sequence;

        /* memory location */
        __u32                   memory;
        union {
                __u32           offset;
                unsigned long   userptr;   <<<--- this is a 32bit addr.
                struct v4l2_plane *planes;
                __s32           fd;
        } m;
        __u32                   length;
        __u32                   reserved2;
        __u32                   reserved;
};

when use a 64bit application, memory from malloc is 64bit address.
memory from GPU (eg, intel i915) are also 64bit address.

when use these kind of memory as V4L2_MEMORY_USERPTR, address will be
truncated into 32bit.

this would be error, but actually not. I really don't understand.

BR.
Ning.

Reply via email to