Hi Jacek,
On Fri, Oct 17, 2014 at 04:54:40PM +0200, Jacek Anaszewski wrote:
...
> +/*
> + * struct media_entity - media device entity data
> + * @id: media entity id within media controller
> + * @name: media entity name
> + * @node_name: media entity related device node name
> + * @pads: array of media_entity pads
> + * @num_pads: number of elements in the pads array
> + * @links: array of media_entity links
> + * @num_links: number of elements in the links array
> + * @subdev_fmt: related sub-device format
> + * @fd: related sub-device node file descriptor
> + * @src_pad_id: source pad id when entity is linked
> + * @sink_pad_id: sink pad id when entity is linked
> + * @next: pointer to the next data structure in the list
> + */
> +struct media_entity {
> + int id;
> + char name[32];
> + char node_name[32];
> + struct media_pad_desc *pads;
> + int num_pads;
> + struct media_link_desc *links;
> + int num_links;
> + struct v4l2_subdev_format subdev_fmt;
> + int fd;
> + int src_pad_id;
> + int sink_pad_id;
> + struct media_entity *next;
> +};
Could you use libmediactl and libv4l2subdev instead here as well? They do
actually implement much of what you do here. Feel free to comment on the
API. The libraries have a little bit different background than this one.
Obviously there's functionality in this library what's not in the two; some
of this might belong to either of the two libraries.
I think we'll need V4L2 sub-device related information stored next to the
media entities as well, so that's something to be added.
--
Kind regards,
Sakari Ailus
e-mail: [email protected] XMPP: [email protected]
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