On Sun, Dec 2, 2018 at 2:47 PM Gabriel Francisco Mandaji
<gfmand...@gmail.com> wrote:

> @@ -667,10 +653,28 @@ static void vivid_overlay(struct vivid_dev *dev, struct 
> vivid_buffer *buf)
>         }
>  }
>
> +static void vivid_cap_update_frame_period(struct vivid_dev *dev)
> +{
> +       u64 f_period;
> +
> +       f_period = (u64)dev->timeperframe_vid_cap.numerator * 1000000000;
> +       do_div(f_period, dev->timeperframe_vid_cap.denominator);
> +       if (dev->field_cap == V4L2_FIELD_ALTERNATE)
> +               do_div(f_period, 2);
> +       /*
> +        * If "End of Frame", then offset the exposure time by 0.9
> +        * of the frame period.
> +        */
> +       dev->cap_frame_eof_offset = f_period * 9;
> +       do_div(dev->cap_frame_eof_offset, 10);
> +       dev->cap_frame_period = f_period;
> +}

Doing two or three do_div() operations is going to make this rather
expensive on 32-bit architectures, and it looks like this happens for
each frame?

Since each one is a multiplication followed by a division, could this
be changed to using a different factor followed by a bit shift?

      Arnd

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