hello! it seems that in p-mode, if cpl > iopl, popf instructions are not trapped. some games like doom and duke3d use popf to reenable interrupts (only when sb sound is configured) in a sequence akin to this (code runs in p-mode):
pushf cli ... popf ; restores if to previous value under window$ nt this freezes the dos session (virtual interrupts are never reenabled because popf is not trapped). my question is: how does dosemu work around this limitation? thanks, vlad. - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
