Hello. Stian Sletner wrote: > | You have to pay attention also to other patches since they can also > be quite usefull. > It was not apparent that they were needed. But it works now. I kind of asumed that people looking to get sound working, will first of all apply the SB patch and only if this doesn't help, they'll start looking at an extensions such as the hack to make doom working. The fact that dosemu claims to already have an SB support, must no longer confuse people: not that it is completely non-functional, but the progs that can work with it, can be counted by fingers. Anyway I have added a note on the page.
> It is quite choppy, though (the sound that is, not the game), > is that to be expected? Yes, unfortunately this is all my patch can do for it. Most progs must work well but not the ones that uses DMA regs for synchronisation instead of SB interrupts. The problem is that for speed-up purposes dosemu does DMA transferrs by a large blocks rather than by single bytes, as a real DMAC does. This confuses such progs. Make DMAC to be a separate thread will solve the problem only partially: OSS sound drivers doesn't like a small transferrs. So solution for that is not planned. Use Linux ports of Doom instead. One of such ports called "prboom" have much better graphics than an original one, so there is really no reason to use dosemu for running doom anymore. - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
