Hello.

Samium Gromoff wrote:
I bet some people are wishing to know what new and cool features the upcoming yet-to-stabilise dosemu-1.2 is going to provide.
Yes, but the best way to find that out,
is simply to get the latest version and
give it a try:)

I think it`d be cool if someone will come up summarizing both the major user-visible changes
OK, the short list of the top-most user-visible
changes would look like this:

- *Real* DPMI support [havy surgery of an old code]

- Unicode support (no more problems with international
keyboard layouts, no problems when DOS uses different
charset than the one of a Linux etc) [complete rewrite
of the entire subsystem]

- *Real* Sound dupport, up to SB16 [almost a complete
rewrite of DSP code, major rework of DMA code, major
update of midid]. That code still lacks Adlib emulation.

- Many improvements for an X code (full-screen, loadable
fonts, instremu understands more instructions etc)

- Client-server approach for port I/O, which allows
dosemu to drop root at startup and makes it secure
even when running suid-root.

- *Real* joystick support [almost a complete rewrite
of an entire subsystem, as far as I can tell]

- Many improvements to a networking code.

- Many stuff that I forgot to mention

- Unlimited amount of a bug-fixes and a limited
amount of a bug-insertions:)

What does the *Real* stand for? Well, 1.0.x claim
to also support that, and indeed, but not that it
works for anything real there:)


and the bleeding edge infrastructural stuff.
That is practically not possible to summarize.
Take it as almost every subsystem got a reasonable
amount of an attention, many of the long-standing
problems are magically resolved (magically -
considering the amount of developers involved),
thousands lines of problematic/questionable code
is rewritten etc. ChangeLog can give you a wider
view on that.
All that said, there are still a lot of problems
to resolve and there are certainly things that
used to work before but not any longer (CPU-emu,
for example, is now practically useless, while in
1.0 is was rather strong).

Besides it`s interesting to know how the dosemu and
dosbox projects interrelate, and whether you share any
common codebase?
Not at all. dosemu shares neither the code nor
the ideas with dosbox (probably only a couple of
lines stolen from VDMSound, but only a couple of
lines).
DosBox, being highly portable, has a larger
audience as of now. Dosemu have to catch-up
at that point.

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