Stas Sergeev wrote:

Hello.

Hi Stas !

Dave Phillips wrote:

The other day I read some posts on this list regarding failures to get sound and music working for certain MS-DOS games. I'd like to know what
some of the major offenders are


Unfortunately in most cases the offenders
are not the games itself. There are multiple
problems. The first problem is that the sound
code currently in dosemu, expects too much from
the underlying driver. I was not aware that there
are so many audio drivers out there that do not
follow the specs. So you may end up with the
distorted sound, or stuttering etc.
Another problem is dosemu itself. Adlib support
is still not there, for example.
And several games do not produce sound for
unknown reasons (mortal kombat, ishar),
several do not work when configured with
sound.


Interesting. I guess it makes sense: MS-DOS games became popular during a period of standardization, and I recall that there were various compatibility issues with Adlib, PAS16, and SB cards. Frankly I'm amazed at how well the dosemu team has handled those problems so far.


It seems like you got lucky with the audio
card, in which case it will pretty much work
for you.

I should have mentioned that I'm using a SBLive! Value with ALSA 1.0.4. My system is a Planet CCRMA Red Hat 9 installation, the machine CPU is an 800 MHz Duron.



Note that midi is an easiest part. It requires
almost no efforts on dosemu side, it completely
relies on an external tools (midid, timidity, ALSA
sequencer etc), so midi will work perfectly. DSP
sound is much harder (depends on your audio driver)
and Adlib is not there at all.

Well, I must say again that the dosemu team has done a great job with MIDI support. Btw, did your MIDI input patch ever make it into the dosemu sources ?


Best,

dp


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