Hello. Julius Schwartzenberg wrote:
The current system seems to work pretty well for me
It doesn't even work with ALSA. Also, your AWE probably have the hardware mixing, but for those with the cheap sound cards, it is not possible to get the midi together with sound (provided they do not have the wave-table too). I myself can't get this to work on my pc-speaker, and that really annoyed me enough to start writing the new code. Now as for the DOS programs: FT2 doesn't work, sound in DOOM stutters, sound in Aladdin have a big latencies, etc. It is not very good.
While OPL3 emulation would be really nice, wouldn't it be better to implement support for real OPL3 chips and emulate and OPL3 at another level in the system if one isn't availlable?
Problematic. Access to the real OPL3 will require root or the kernel module. And then you can just use $_ports to get this working that way, no need to write anything (yes, I know it doesn't work for you right now, but thats a different problem). So the real value is to have the good OPL3 emulation.
Then also other applications such as FreeSCI and ScummVM would be able to make use of it.
They all use the MAME OPL3 emulation engine. I don't think they'll want something else. And really, having the OPL3 emulation system-wide doesn't sound sane to me - this is too specific to the old-PC emulators.
About the new system. If the new code isn't comparable to the current code yet, maybe release 1.4 of Dosemu should still contain the old code?
Noone knows when 1.4 will be released.
I'm really looking forward to the new stuff.
You will get it and the sound code is not even the main part. - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
