>>>>> "SF" == Steve Frampton <[EMAIL PROTECTED]> writes:

SF> Hello:
SF> I have an old (and big) applications program I wrote for DOS a *long* time
SF> ago.  I would like to port it over to Linux, and as I lost the sources a
SF> few years ago (hard drive crash and no backups ... heh!), I will have to
SF> do it based on its "look & feel" (and my fading memories).

SF> Anyway, I haven't booted into Win95 for several weeks, and I'm not about
SF> to start now.  I thought maybe 'dosemu' could do the trick.  I've got
SF> 'dosemu-0.98.1-2' installed (came included with RH 5.2), and tried it out
SF> with a Win95 floppy image.  I couldn't believe it when I saw my DOS
SF> application running under Linux.  Kewl!  :-)

SF> Only thing is, it was considered a "clever" thing to do back in those days
SF> to write directly to the hardware in order to speed up display access.  So
SF> I wrote and used my own display API.  Trouble is, under dosemu various
SF> items are displayed all over the place, rendering the application almost
SF> useless.  I guess, in retrospect, that practice was pretty idiotic.  :-(

Running on the console with an appropriate configuration you should be fine.
In X there are limitations on the insane EGA 16 color modes.
Although we get some close approximations in some instances.

SF> I've tried a variety of different settings to try to clear this up, but so
SF> far I haven't had any luck.

Eric

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