>>>>> "SF" == Steve Frampton <[EMAIL PROTECTED]> writes:
SF> Hello:
SF> I have an old (and big) applications program I wrote for DOS a *long* time
SF> ago. I would like to port it over to Linux, and as I lost the sources a
SF> few years ago (hard drive crash and no backups ... heh!), I will have to
SF> do it based on its "look & feel" (and my fading memories).
SF> Anyway, I haven't booted into Win95 for several weeks, and I'm not about
SF> to start now. I thought maybe 'dosemu' could do the trick. I've got
SF> 'dosemu-0.98.1-2' installed (came included with RH 5.2), and tried it out
SF> with a Win95 floppy image. I couldn't believe it when I saw my DOS
SF> application running under Linux. Kewl! :-)
SF> Only thing is, it was considered a "clever" thing to do back in those days
SF> to write directly to the hardware in order to speed up display access. So
SF> I wrote and used my own display API. Trouble is, under dosemu various
SF> items are displayed all over the place, rendering the application almost
SF> useless. I guess, in retrospect, that practice was pretty idiotic. :-(
Running on the console with an appropriate configuration you should be fine.
In X there are limitations on the insane EGA 16 color modes.
Although we get some close approximations in some instances.
SF> I've tried a variety of different settings to try to clear this up, but so
SF> far I haven't had any luck.
Eric