>Hi Folks,
>
>I need some help in NAT rule setting.
>In our network we are often playing StarCraft over Battle.Net. Well, there
>are no problems when we all are using external IP addresses. If we are

The problem is that your NAT is forwarding all received UDP packets to the
first player that gets into the game.  This is actually the accepted and
standard behavior.  In cases where this is not the desired effect, you need
a kernel module which knows enough about a given protocol to make
intelligent decisions about where packets should go.    Several such
modules exist for things like Real Audio and Quake, but I'm not aware of a
module for Starcraft, however, so you may be out of luck (well, you could
make a lot of people happy if you wrote one.. :-))


--
Nick Bastin
Software Developer
OPNET Technologies


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