Hi,
On Thu, 2009-03-12 at 19:26 +0100, ext Hiremath, Vaibhav wrote:
> Hi,
>
> Finally I could able to find the root-cause, actually some of the previous
> observations miss-led me to dig into power management, suspend/resume path
> and clock structure. But after bit debugging and with the help of Sanjeev, we
> got the rid of it.
>
> The issue is with DSS2 library, inside function "dpi_display_suspend". It
> calls dispc_enable_lcd_out(0), but doesn't wait till the frame-done
> interrupt. And due to this I was getting some abrupt behavior in
> suspend/resume path.
> Actually in the beginning I overlooked legacy frame-buffer driver, which
> handles this scenario perfectly.
dispc_enable_lcd_out(0) waits for FRAMEDONE. Please use the latest DSS2
version from my git repository =).
Tomi
>
> For Display sub-system we have 2 interface clocks coming, L3_ICLK and
> L4_ICLK. Out of these, L4_ICLK goes to Display register access and L3_ICLK
> goes to DMA register. In our suspend call we are disabling clocks for L3_ICLK
> (we don't control L4_ICLK), and due to this L4_ICLK stays attached with GFX.
> You will only be able to find out this by looking to
> CM_CLKSTST_DSS.CLKACTIVITY_DSS, which is set 1 and indicates some interface
> clock is still active in DSS domain.
>
> Below is the patch which will explain the change
>
>
> +#include <linux/completion.h>
> +#include <linux/jiffies.h>
>
> +static void dpi_display_isr(void *arg, unsigned int irqstatus)
> +{
> + struct omap_display *display = (struct omap_display *)arg;
> +
> + complete(&display->frame_done);
> +}
>
> static int dpi_display_suspend(struct omap_display *display)
> {
> + void *handle = NULL;
> +
> if (display->state != OMAP_DSS_DISPLAY_ACTIVE)
> return -EINVAL;
>
> if (display->panel->suspend)
> display->panel->suspend(display);
>
> + /*
> + * Wait for frame done interrupt
> + */
> + handle = omap_dispc_register_isr(dpi_display_isr, display,
> + DISPC_IRQ_FRAMEDONE);
> + if (!handle)
> + return -EINVAL;
> +
> + init_completion(&display->frame_done);
> +
> dispc_enable_lcd_out(0);
> + if (!wait_for_completion_timeout(&display->frame_done,
> + msecs_to_jiffies(500))) {
> + printk("timeout waiting for FRAME DONE\n");
> + }
>
> Still I need to test this thoroughly, I may hit some another issue (Already I
> am seeing some crashes also when off state is enabled). I will create
> consolidated patch for this and will submit to list.
>
> Thanks,
> Vaibhav Hiremath
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