Hello Hadi,
Monday, June 25, 2001, 12:54:03 PM, you wrote:
>>www.mesa3d.org. sekarang aja udha ada ver 3.5
H> Tapi masih new development, belum stabil :)
di situ kok tertulis lebih bagus dan banyak perbaikan2xnya ?????
ini yg tertulis.
- internals of Mesa divided into modular pieces (Keith Whitwell)
- 100% OpenGL 1.2 conformance (passes all conformance tests)
- new AA line algorithm
- GL_EXT_convolution extension
- GL_ARB_imaging subset
- OSMesaCreateContextExt() function
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- GL_EXT_fog_coord extension (Keith Whitwell)
- GL_EXT_secondary_color extension (Keith Whitwell)
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_SGIX_depth_texture extension
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
- GL_ARB_texture_env_combine extension
- GL_ARB_texture_env_dot3 extension
- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
- OSMesaCreateContextExt() function
- libOSMesa.so library, contains the OSMesa driver interface
- GL/glxext.h header file for GLX extensions
- somewhat faster software texturing, fogging, depth testing
- all color-index conformance tests now pass (only 8bpp tested)
- SPARC assembly language TCL optimizations (David Miller)
- GL_SGIS_generate_mipmap extension
Bug Fixes:
- fbiRev and tmuRev were unitialized when using Glide3
- fixed a few color index mode conformance failures; all pass now
- now appling antialiasing coverage to alpha after texturing
- colors weren't getting clamped to [0,1] before color table lookup
- fixed RISC alignment errors caused by COPY_4UBV macro
- drawing wide, flat-shaded lines could cause a segfault
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
Changes:
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
- new libOSMesa.so library, contains the OSMesa driver interface
H> Tenang :) Jangan sedih....
H> Tadi siang udah saya download and compile,
H> busyet...lama banget, sperti mengkompile kernel aja.
wah....tengkyu berat loh sampe2x dibelain d/l langsung .... terharu
dah...
H> Oh ya, yang saya download MesaLib dengan MesaDemos,
H> sebab source glut-nya ada di MesaDemos, ok :)
H> Setelah diextract, saya taruh di "/home/hadi/Mesa-3.4.2",
H> lalu saya masuk ke direktori itu, dan :
H> # ./configure --prefix=/usr --enable-static
saya dulu installnya cuman pake --prefik=/usr
trus option yg --enable-static itu buat apa sih ?
H> # make
H> # make install
apa bedanya make install sama make linux atau make lainnya ?
bingung sih....
H> Sampai sini, eloe udah bisa menggunakan library OpenGL,
H> tapi bila mau kompile demo-nya juga, lanjutkan dengan :
H> # make check
demonya d/l sendiri ya ? sama aja kan sama yg ada di cd ?
MesaDemos ????
H> Setelah ini, demo-nya udah dikompile, kalau nggak puas juga,
H> kamu bisa menjalankan demo-demonya dengan :
H> # make exec
H> Selesai....
H> Udah dech coy....gue capek nungguin kompilasinya,
H> moga - moga bisa...ok :)
ok deh bentar lagi aku coba.....:) thanks
H> Tapi komentar gue, kalau dibandingkan dengan Windows,
H> sepertinya di X-Win Linux, jalannya rada brebet-brebet.
H> Coba dech OpenGL programming di WIndows, lebih
H> smooth :)
kalo diwindows itu kan harus d/l dulu filenya, dan gedenya kalo ga
salah puluhan MB ya ??????? ^^; ga kuat dah.....hehehe..
--
Best regards,
win
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