On Tuesday 17 September 2002 18:53, you wrote:
> $ xdpyinfo
> screen #0:
>   dimensions:    1280x1024 pixels (322x241 millimeters)
>   resolution:    101x108 dots per inch
>   depths (7):    16, 1, 4, 8, 15, 24, 32
>
> $ glxgears -info
> GL_RENDERER   = RIVA TNT/AGP
> GL_VERSION    = 1.3.1 NVIDIA 31.23
> GL_VENDOR     = NVIDIA Corporation
> GL_EXTENSIONS = ... (cut)
> 1576 frames in 5.0 seconds = 315.200 FPS
> 1603 frames in 5.0 seconds = 320.600 FPS
> running normal dipake maen Quake III Arena (640x480, detail dan texture
> normal)

$ glxgears -info
GL_RENDERER   = RIVA TNT2/AGP/3DNOW!
GL_VERSION    = 1.3.1 NVIDIA 31.23
GL_VENDOR     = NVIDIA Corporation
GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add 
GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array 
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays 
GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal 
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap 
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine 
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array 
GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region 
GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance 
GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 
GL_SGIS_multitexture

masalahnya kalau run kadang bisa ... kadang2x kalo udah aga lama hang (cuman 
kalau main opengl spt tuxracer) .... jadi bisa dibilang kurang stabil.
cpu : athlon 1 ghz, mem 256, mandrake 8.2, riva tnt2 (driver ver 1.31)

oh ya kalau di linux (pada aplikasi yg fullscreen, kaya game), kalau hang di 
apain yah spy ga restart server ? 


-- 
./me
adwin


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