On Tuesday 17 September 2002 18:53, you wrote: > $ xdpyinfo > screen #0: > dimensions: 1280x1024 pixels (322x241 millimeters) > resolution: 101x108 dots per inch > depths (7): 16, 1, 4, 8, 15, 24, 32 > > $ glxgears -info > GL_RENDERER = RIVA TNT/AGP > GL_VERSION = 1.3.1 NVIDIA 31.23 > GL_VENDOR = NVIDIA Corporation > GL_EXTENSIONS = ... (cut) > 1576 frames in 5.0 seconds = 315.200 FPS > 1603 frames in 5.0 seconds = 320.600 FPS > running normal dipake maen Quake III Arena (640x480, detail dan texture > normal)
$ glxgears -info GL_RENDERER = RIVA TNT2/AGP/3DNOW! GL_VERSION = 1.3.1 NVIDIA 31.23 GL_VENDOR = NVIDIA Corporation GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture masalahnya kalau run kadang bisa ... kadang2x kalo udah aga lama hang (cuman kalau main opengl spt tuxracer) .... jadi bisa dibilang kurang stabil. cpu : athlon 1 ghz, mem 256, mandrake 8.2, riva tnt2 (driver ver 1.31) oh ya kalau di linux (pada aplikasi yg fullscreen, kaya game), kalau hang di apain yah spy ga restart server ? -- ./me adwin -- Utk berhenti langganan, kirim email ke [EMAIL PROTECTED] Dapatkan FAQ milis dg mengirim email kosong ke [EMAIL PROTECTED] Informasi arsip di http://www.linux.or.id/milis.php3
