> The frame buffer device I'm using also does not do the 16 colour modes.

This has come up a few times recently. I don't know if this is even your
issue, but please be aware that you cannot write directly to the screen
using vgagl functions while in a 16 color mode. You will have to use gl's
framebuffer, or else move up to 256 (or more) colors.

-JL


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