I need to store a bunch of frames from a video clip (320x240x256), each
possibly with its own palette, then play them back at frame rate,
synchronized to video retrace to avoid visual effects.  Is there a way to
do something like gl_setcontextvgacirtual, but provide it the address of
the memory rather than have it allocate memory?  This is for an embedded
system, and I want to maintain static allocations.


-- 
Kevin D. Quitt                                               [EMAIL PROTECTED]
                      96.37% of all statistics are made up



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