Gregory Huczynski <[EMAIL PROTECTED]> writes:
> On a theoretical level, I thought that the second version would be faster, as
> I'm writing directly to video memory and only change one pointer to update a
> frame; in contrast, in the first version, I have to do a memory copy to update
> a frame. Any ideas why double buffering in video memory is actually
> slower?
Do you use the same video modes? Could you post the code somewhere,
or put it online?
--
Tijs van Bakel, <[EMAIL PROTECTED]>
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