Public bug reported: Architecture (64 bits or 32 bits) : 64bit Operating System & version: Ubuntu 12.04 Installation Method : ppa openshot_developers Version of Openshot installed : v1.4.3 BZR Revision used (if any) : unknown MLT/melt version: unknown FFmpeg (i.e.libavcodec) version : v0.8.1 FFmpeg installation : v0.8.5
Problem: When trying to have an animated rotate effect, it is nearly impossible to get an exact 180, 360, or 720 degree rotation. What is expected: To set 360 as the value for animated rotate and have the video result in a 360 degree animated rotation. What happens: A small input of 1 in animated rotate results in nearly ~200 degrees rotation. This behavior is inconsistent with the "fixed rotate" values. An input of 1 in "fixed rotate" equals 1 degree of rotation. For the long term, it may be better to change both, and have a value of 1.0 equal to 360degrees. This would allow a person to rotate their video many times without having to do mental mathematics. For example, easier to input 8.0, than think: 360 degrees multiplied by 8 rotations. ** Affects: openshot Importance: Undecided Status: New ** Tags: consistency rotating rotation -- You received this bug notification because you are a member of UBUNTU - AL - BR, which is subscribed to OpenShot Video Editor. https://bugs.launchpad.net/bugs/1263904 Title: Animated Rotate Effect values are incorrect Status in OpenShot Video Editor: New Bug description: Architecture (64 bits or 32 bits) : 64bit Operating System & version: Ubuntu 12.04 Installation Method : ppa openshot_developers Version of Openshot installed : v1.4.3 BZR Revision used (if any) : unknown MLT/melt version: unknown FFmpeg (i.e.libavcodec) version : v0.8.1 FFmpeg installation : v0.8.5 Problem: When trying to have an animated rotate effect, it is nearly impossible to get an exact 180, 360, or 720 degree rotation. What is expected: To set 360 as the value for animated rotate and have the video result in a 360 degree animated rotation. What happens: A small input of 1 in animated rotate results in nearly ~200 degrees rotation. This behavior is inconsistent with the "fixed rotate" values. An input of 1 in "fixed rotate" equals 1 degree of rotation. For the long term, it may be better to change both, and have a value of 1.0 equal to 360degrees. This would allow a person to rotate their video many times without having to do mental mathematics. For example, easier to input 8.0, than think: 360 degrees multiplied by 8 rotations. To manage notifications about this bug go to: https://bugs.launchpad.net/openshot/+bug/1263904/+subscriptions -- Mailing list: https://launchpad.net/~linux-traipu Post to : linux-traipu@lists.launchpad.net Unsubscribe : https://launchpad.net/~linux-traipu More help : https://help.launchpad.net/ListHelp