Looking at the hid_input.c code, the point of view hat on a joystick is
forced to be axis U and V always. This is rather unfortunate, since many
games (like Unreal Tournement) won't let you bind commands to an axis,
thus preventing you from using the hat to switch weapons (as is my
preferred way to do things).

Ideally, the decision to map the hat to axis or to button events should
be configurable via a module parameter or IOCTL (that would be
persistant across driver file opens.)

Is any body else working on something like this? If not, would anybody
object to me doing so?




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