> 
> The driver may be trying to transfer too much data in a single URB, or 
> trying to queue too many URBs at once.  But it seems odd that you get a 
> stall even when trying to receive a single frame.  Shouldn't that take 
> less than 50 ms?  So increasing FSBR_DELAY from 50 to 1000 shouldn't make 
> any difference.

One frame has about 300k. We tried 32k, 64k and 300k per urb. We queue 3
frames. That means there is a maximum of 30 urbs in the queue. Is that too
much?

> 
> Are you sure the URB_NO_FSBR flag doesn't have any effect?  I would expect
> that setting it would cause things to _stop_ working when FSBR_DELAY is
> equal to 1000.  That's an unpleasant effect, to be sure, but still an 
> effect.
ok.. I'll try that.. 
thank you!

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