On Tue, Oct 04, 2005 at 09:08:16AM -0700, Pete Zaitcev wrote:
> The clearing is needed only if a device is attached across the driver
> reload, and if you cannot tolerate a command failure (most likely, an
> open(2) would fail). If a device gets connected after the reload, it's
> all the same. I am sure this should not be an issue in arcade
> applications, where players plug keys in as save media.

It probably means that a device would show an error if it's left in across
a reboot, and would need to be replugged.  (For example, someone installs
a patch from a USB stick, reboots to apply it, and then plays the game
with the same stick to test it.)  Just offering a case; this is something
I can live with.

(Though, I'll probably patch this out: we don't support iPod minis anyway,
since they only have a 500mA configuration--unlike iPod shuffles, which
also have 100mA--so we can't reliably drive two on our bus-powered hub.)

-- 
Glenn Maynard


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