The USB Audio standard uses isochronous transfer in one of three modes: 
synchronous, adaptive, or asynchronous.  I'm developing hardware that 
will use the asynchronous mode to communicate with the PC, so that it is 
the one doing flow control.

My question stems from something someone told me about Windows, that it 
actually will resample the data if asynchronous mode is used, which is 
bad and not in the spirit of the standard specification.  So I want to 
confirm that Linux will _not_ do that when asynchronous USB Audio is 
used, and the data will be bit-perfect -- the PCM data the player 
application sends to the system is exactly what comes out the USB port. 
  Can someone confirm or deny?

Thank you.

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