>> - How to compensate the data which is out-of sync quicker than feedback way?
>
> It is not really possible to "compensate"; dropped data is gone forever.
> Essentially, the stream is restarted with known timing.
>

So, if big delay occurs (like 10ms), you would like the controller layer tells
you that, then, you drop 10ms packet?

>
> Regards,
> Clemens
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