On Sat, 1 Feb 2003, Christopher Sawtell wrote: ... > I would be particularly interested to see a demo of Pov-Ray. ...
Is there a decent front-end for povray available now? From what I remember povray was only the ray tracer, and either you wrote the scenes manually, or there were front-ends like sceda or sced (?) If someone gives a presentation it would be great to see how povray is integrated and interfaces with CAD / modeling software. One more program in the wider context which is really nice is Blender. It has a modeler GUI, key frame animation, inverse kinematics, and Python scripting - just in case you want to move your objects along mathematically defined curves. It even has fancy features like motion blur for the individual images of a movie. The renderer of Blender is a scanline algorithm, which is much faster than ray tracers like povray, trading in a fraction of the great image quality of ray tracers for improved speed. Blender is meant to be a development environment as well as a game engine. It is quite versatile, and it is fun to work with it. However, like with other professional 3D animation software, it is a good idea to read the handbook first. Cheers, Helmut. +----------------+ | Helmut Walle | | [EMAIL PROTECTED] | +----------------+
