On Sat, 1 Feb 2003, Christopher Sawtell wrote:

...
> I would be particularly interested to see a demo of Pov-Ray.
...

Is there a decent front-end for povray available now? From what I
remember povray was only the ray tracer, and either you wrote the
scenes manually, or there were front-ends like sceda or sced (?) If
someone gives a presentation it would be great to see how povray is
integrated and interfaces with CAD / modeling software.

One more program in the wider context which is really nice is Blender.
It has a modeler GUI, key frame animation, inverse kinematics, and
Python scripting - just in case you want to move your objects along
mathematically defined curves. It even has fancy features like motion
blur for the individual images of a movie. The renderer of Blender is
a scanline algorithm, which is much faster than ray tracers like
povray, trading in a fraction of the great image quality of ray
tracers for improved speed. Blender is meant to be a development
environment as well as a game engine. It is quite versatile, and it is
fun to work with it. However, like with other professional 3D
animation software, it is a good idea to read the handbook first.

Cheers,

Helmut.

+----------------+
| Helmut Walle   |
| [EMAIL PROTECTED] |
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