John Carter wrote:
"State Machines" are the embedded development flavour of the month?
year? (god forbid) decade? but are nothing more than multi-threaded
tangle of computed goto's with a roll your own scheduler in drag. :-))

(Oh dear... I have probably offended about half my colleagues. :-))

So I better add some fine print... "but can be useful in strict
latency requirement systems having insufficient RAM to create a stack
for each thread / State Machine."

Can't let that one go uncommented:

State machine != Multi-threading
State machine != Scheduler

Independent concepts. One can be used without the other.

Your colleague,
Douglas.






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