Julian Calaby <[email protected]> writes:
> Hi Jes,
>
> On Tue, Mar 1, 2016 at 10:48 AM, Jes Sorensen <[email protected]> wrote:
>> Julian Calaby <[email protected]> writes:
>>> Hi Jes,
>>>
>>> On Tue, Mar 1, 2016 at 9:05 AM,  <[email protected]> wrote:
>>>> From: Jes Sorensen <[email protected]>
>>>>
>>>> Having a version for the newer chips without calling it doesn't do
>>>> much good.....
>>>>
>>>> Signed-off-by: Jes Sorensen <[email protected]>
>>>
>>> Should this be squashed into the patch that introduces the new op?
>>
>> I can start rewriting history, but all that comes out of that is having
>> to fight patch conflicts rebasing things.
>>
>> If there was an actual functional reason for it, sure, but in this case
>> there isn't.
>
> Fair enough, it just looks odd to have fixes like this in a patch
> series that almost entirely consists of introducing new stuff.

As you can see from the dates, this code was written over time, one top
of adding already existing code.

Merging patches randomly into giant jumbo patches will make it
completely impossible to bisect and debug in case one of these changes
breaks something in the parts of the code that was working prior to
introducing this set.

So no, this is not at all odd, it's perfectly normal for this type of
code.

Jes
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