No, don't think so. I think it was done because that's the way DC++ was (and still is). However, I don't think this is much of an issue with the current trunk since with segmented downloading, the download queue gets updated at the finish of every segment. nolarut is probably using 1.0.3 which does not have segmented downloading and thus it only gets updated on open, finished and sources added/removed. Personally I think the update on segment finished is sufficient and keeps us from having to listen to TimerManager and query all the downloads every second which is no doubt quite a performance hit.
-- Download queue stuck at 0% https://bugs.launchpad.net/bugs/628361 You received this bug notification because you are a member of LinuxDC++ Team, which is subscribed to LinuxDC++. Status in Linux DC++: Confirmed Bug description: The percentage of completion for a file which is being downloaded, sticks at 0% in the Downloaded column, of the Download Queue tab. _______________________________________________ Mailing list: https://launchpad.net/~linuxdcpp-team Post to : [email protected] Unsubscribe : https://launchpad.net/~linuxdcpp-team More help : https://help.launchpad.net/ListHelp

