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EDA is going open source with a vengenance.

Altera makers of FPGA has announced porting of
all it's development tools to Cygnus solutions
development system. So you can now develop Altera
based designs on Linux. 

Altera probably did not know that MAGIC a fully
open source and free tool for ASIC design was
available for donkeys years. Only the Altera
design libraries were a problem. 

Compiling and simulating large gate arrays are
very CPU intensive. Pushing thes designs thru
windows was a major pain. So hopefully in a few
months time I could frame the Window CD with a
garland.

Also Intel IA64 (Itanium) simulator and SDK is
now available for free download from Intel. You
can now compile, debug and run 64bit apps on 32
bit machines.

Gaming machines:
A gaming machine consists of a Risc processor and
a Graphics Processor (GP) with built in memory.
The GP also has all rendering and drawing algos
in hdwr. The resolution and color depth are
fixed. The pixel data (which is precompiled
depending on the game) is loaded into the GP
memory and the RP issues a stream of simple
instructions. The GP hardware executes the
instruction (in hrdwr). It is perfectly suited to
displaying precompiled pixel data.

On hind sight (which is a very exacting science,
I am told) web browsing (mostly) just displays
precompiled pixmaps and the PC is a bit of an
overkill for that. The game machine can download,
display and render very well and would make a
perfect X client. So a cable connection and Linux
os would make a great combo. Add a Rs.200 MP3
chip and you have a Rs.8,000 home client - mp3
player - game machine. The sale forcasts are so
high that Sony decided that they were better off
selling the chips and the net service than the
machine. 
Turns out that CAD/CAM, molecular and genetic
modelling etc work on the same principle today.
Upload your data, compile it on a supercluster,
dowload the pixmap and view it.
 
The sale forcasts are so high that Sony decided
that they were better off selling the chips and
the net service than the machine. They have to
invest $1.2 billion for producing chips in
sufficient volume. If they make the machines
additional 6 billion, besides time and other
logistic difficulties (like allowing competitors
to step in). Open sourcing the design effectively
shuts out competition (for competing chips,
designs, games and Application Services) and
makes Sony a lot richer.

So who says you cant make money from open source.
You only have to think innovatively. Had some one
like SEGA or Nintendo done it (they have better
hardware) they could have wiped out Sony.

In a PC, graphics memory is external to the GP.
The CPU usually generates pixel data loads it
into the main memory and then makes the DMAC
transfer the data to the GP memory (in case of
Frame Buffer drivers the CPU writes directly to
GP memory). Generating the data is quite CPU
intensive and results in slow graphics. PCs have
variable resolutions. This raises the cost of
hardware acceleration. Keeping memory outside the
GP slows down everything (approx. 10 pico secs
per cm of track, 20 pico sec per connector, 5
nano sec per IC pin, 70 ns memory access). 



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