WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"?
It's just what it sounds like. Rather than those trendy colored pixels that
are all rage with the kids these days, Textmode Quake uses plain text
characters for its rendering. The graphics-challenged need not feel left out
any longer. Play Quake at a text terminal, in an xterm, or over a telnet
session! Good lord, the world just got a little better.
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THIS IS JUST PLAIN WRONG! WHOSE FAULT IS THIS?
I, Bob Zimbinski ([EMAIL PROTECTED]), take no personal credit for this amazing
technology. My role is merely to bring it to the people. Textmode Quake's
cutting-edge character-mode renderer is powered by aalib, a character-based
graphics library by Jan Hubicka ([EMAIL PROTECTED]) See
http://horac.ta.jcu.cz/aa/index.html for more info on aalib. Greg Alexander
([EMAIL PROTECTED]) wrote aavga, an aalib wrapper that
handles svgalib function calls. Put em together, throw in a couple support
libraries, and you've got Textmode Quake! Source for aalib and aavga is
freely available, but not in this package. Get the sources from the AA
Project homepage, listed above.
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BUT WHY, DAMMIT? WHY?
If you have to ask why, you're not a member of the intended audience. Please
go on about your business and accept my apologies for this distraction.
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WHAT PEOPLE ARE SAYING ABOUT TEXTMODE QUAKE
"people are starving to death in this world... and somebody had time for
this....."
"This is the greatest *sniff* I'm too broken up...I can't believe how
wonderful this is. I can't stop the tears streaming down my face. Oh the
humanity!!"
"This is seriously, extremely perverse. I'm impressed."
"This is quite possibly the most inherently wrong thing in the world today."
"I can now die. This totally, totally, totally rules."
"I would need serious tylenol 3's after playing this for more than 2
seconds. My eyes are still hurting from looking at it!"
"Rarely do I see something on the web that makes me scream OUT LOUD, but I
saw this page and yelled, "Oh Jesus God, NO!" like I had just seen
Rosemary's Baby. I don't know what the contest was, but YOU WIN!"
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YOU'RE A SICK SONOFABITCH. BUT UM, HOW CAN I TRY IT?
Get Linux.
Make Linux go.
Get Quake.
Make Quake go.
Get Textmode Quake:
ftp://ftp.skypoint.com/pub/members/b/bobz/ttyquake-0.4.2.tar.gz
http://webpages.mr.net/bobz/ttyquake/ttyquake-0.4.2.tar.gz
Untar the ttyquake package in your Quake directory.
Run the 'ttyquake' script from your Quake directory.
Put your head between your legs and breathe deeply until the shock wears
off.
Rinse.
Repeat.
It probably won't work if you run it as root. Textmode Quake looks best in a
terminal (or terminal emulator) that can display boldface text. Textmodes
higher than 80x25 are pretty too. Try rxvt -geometry 160x100 -fn 5x7 -e
./ttyquake for a truly grand vision. If that's a little too slow, try other
factors of 320x200, like 160x50, or 80x50.
Oh, and you can edit the script and get rid of the -nosound option if you
really do have sound.
IF YOU EMAIL ME AND ASK HOW TO MAKE IT WORK IN WIN95, I'LL DELETE YOUR
MESSAGE AND TELL ALL MY FRIENDS WHAT A TARD YOU ARE.
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WHAT IF IT DOESN'T WORK FOR ME?
Well, don't come crying to me. Do you think I care if a useless, buggy hack
for an unsupported port of a game on a free operating system doesn't work
for you? Hah! Think again. Err, but if you, heh, fix anything I'd sure love
to hear about it.
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ATTENTION! ATTENTION! IMPORTANT INFORMATION THAT WILL PREVENT YOU FROM
EMAILING ME WITH STUPID QUESTIONS!
I do not have the source code for Quake. I cannot email you a version of
ttyquake for LinuxPPC or Linux Alpha or Windows NT because I don't have
access to any of these platforms. I do not have the source code for Quake. I
cannot email you a version of Quake or Quake II for LinuxPPC or Linux Alpha
or Windows NT. I do not have the source code for Quake. I do not have the
source code for Quake. Even if you promise not to give it away to anyone
else, I still do not have the source code for Quake.
Update: The source for Quake has been released under the GNU Public License.
Download it here and leave me the hell alone.
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SCREENSHOTS
Paul Wilkins, who apparently has waaaay to much free time, has graciously
donated two HTML "screenshots" of ttyquake which he created by hand. No,
really. He typed in all those little characters while reading from jpeg
screenshots I sent him. His mother must be so proud.
The Quake console just after startup
The start of a new game
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Bob Zimbinski
Last update: 27 December 1999
Vishal Doshi
Boldly Going Nowhere!
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