Modern computers (and gaming machines) come with
MMUs. So the memory addressed is
translated(paged) and usual much larger than what
the cpu can address. So the limiting factor would
be the Memory address bus which would be
different from the cpu address bus.
In older machines the MMU was a seperate chip. I
had made an XT type machine with 16mb for a
special lens aligner. There is a performance
penalty for crossing MMU page boundaries.
Also since the file system would be virtual there
is no reason (other than computing overhead) for
file size limitation.
rgds
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