Hi,
On 8/7/07, Roshan <[EMAIL PROTECTED]> wrote:
> > ( * ) I also found another library
> > around this time -
> > called as Qt - I thought it was foobar because it
> > used C++ :O and I
> > chucked it.
>
> But now, you are /completely/ into it, isn't it?
Well, you can call that. Its called "occupational hazard" :P
> I have installed Allegro libraries (4.1). Though I can
> find the documentation, the API documentation isn't
> accessible over the internet and isn't available
> within the docs. Though there are man pages for each
> function of the library, I'm keen to know the list of
> _all_ functions offered by the library. For example, I
> can search function offered by svgalib with man
> svgalib.
>
> I cannot do the same with allegro. My search is on,
> but in the meantime, if you recall, please post it.
Ummm? I don't really recall much but what I recall is that it
had quite a huge and exhaustive documentation in various formats. So
you windows buddies can use chm, pdf and such even. I don't really
understand what you mean by isn't accessible over the internet? Online
docs? hmmm ...
ok, I just checked, its available on the official site.
http://alleg.sourceforge.net ( left hand side Documentation
Section/Online Html) Isn't that what you wanted? You will find the
functions are categorised even. Don't forget to see the examples
sections or show them to your friends. Loads of examples show casing
what it can do and what it can't. They even had a magazine called
Pixelate. Come to think of it now, Allegro and Qt/KDE have certain
beautiful similarities :)
Btw, check http://www.allegro.cc/files and
http://wiki.allegro.cc ( Man, so many new things off late, the wiki
was definitely not there when I was regular there ). So many new
things, wow! have a sudden urge to go back there :).
>
> BTW, thanks for this email. It is always great
> pleasure to learn something from members of this list. :)
>
Glad that you liked it. It brought back some really nice
memories. Thanks to you too :)
Oh and dude, I really suggest see those examples and other
stuff - because you will probably learn a lot of gfx stuff from it.
More if you read the internals and quite a lot of portable code even,
since it works across multiple compilers, not to mention Windows and
Linux.
Cheers!
Pradeepto
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