ha ha.. this thread proves that when people get angry they honstly
tell what they're thinking :D

Well, getting back on the thread's topic "Introduction to Inkscape -
Graphic Design and publishing with Free / Open Source Software",
and considering that Pradeepto, who posted this thread, is a prominent
developer.. i request you to consider this argument..
I am a graphic designer and work on both 2D and 3D
domains. Most of my prospective employers (read, the 2d/3d production
studios) use the Windows platform at least for the front-end work..
That means all their employees (designers, modelers, riggers,
animators) have to be thorough with the Windows platform [:(].
Consequently to secure myself a job I have to work on Windows and
i have to practice and master using software like Maya and 3D Studio
Max!!

Well, i chose FOSS software as my first priority at home; not
just because it is free, but because "it gives me freedom"! The freedom
to choose, freedom to add/modify/distribute what i have with me and
more!! Believe me, it gives me the feeling of freedom, above all!

Now my point here is that looking at it from the USER's perspective
(my perspective, here); and not from the developer's perspective, i have
alternatives like Inkscape and Blender (and working on both platforms
only widened my insight!), that are although really good value software
considering the freedom they provide, but still cannot do for me what
my employer would demand!! Moreover, if you have spent some time and
mastered working on any one of the 3d softwares like Maya, Max or
Blender (or Photoshop, GIMP, Inkscape or such in 2d), you definitely
know what it takes to master them. Forget development, these softwares
have such wide and varied applications that just mastering to use them
would take months or even years!! Most of the people working in the 3D
industry work on Maya or 3DS Max (the production houses that employ
them use those!) They've mastered their art using these tools, and
_many_ of them don't care to write a single line (or even a single word)
of code to extend the software's usability/applicability/features
because there are separate departments to develop and deploy code,
plugins, etc. So why would they shift to Linux and when they *cannot*
shift to it, it has no value for them in terms of usability!!

Because you write so many nice applications on the Linux platform, you
probably want _people_ to use them (not just developers, many more
people, please correct me if i am wrong). So how would you convince a
user to use the FOSS applications if they're asked to leave the FOSS
world altogether when they complain?

Moreover, in the production environment in any graphics development
organisation or a production studio, what counts is the speed of
execution, and if you compare all the above mentioned applications,
the workflow is the fasest in some of the CSS and paid software and not
on the OSS alternatives (i wish it was the other way round)!! For
example, in 3D, if you work on 3DS Max, Maya and Blender for three
months (any time less than that would not qualify you to reach
conclusions about workflow speeds!), you'll notice for yourself that
nothing matches the speed of workflow that Maya offers! Not even 3DS
Max or any other closed 3d application; precisely the reason for its
efficacy in the industry, and not just becasue it is costly!
In a previous mail you've said that high cost of software does not
imply good quality! True, but if its one of the most costly softwares
(the latest version costs around US$8000 for a single license!) in
the category and still the most widely used, then?? (if a production
house can bear the costs, they'll definitely have it!)

Of course, if they wanted they could have developed Blender to that
extent with that kind of investment and used that! But what if they
don't want to get their hands down and dirty with development, what
if they only want to use and not develop? Moreover, consider the
cost of shifting now, once they're established, and have already
invested so much on proprietary software. Consider the cost of training
their workforce, *from scratch*!!

All said, the bottomline is, I cannot afford Maya at home and they don't
have a free PLE (Personal Learning Edition) for Linux platform, as they
do for the Windows platform! And I love to work on Maya as long as you
don't have an application with the comparable workflow! And I, the user,
will decide whether an application's workflow is comparable, inferior or
superior to another application (of course, i'll give you valuable
feedback because I *want* and *love* to use FOSS apps more than Closed
ones!)
Do you have a solution for me??

-- 
"LUCK i$ the RE$iDUE of GooD De$iGn"
kamaleshwar morjal
(कमलेश्वर मोरजाल)
http://www.eficacy.com/
-- 
http://mm.glug-bom.org/mailman/listinfo/linuxers
  • Re: [I... vivek khurana
    • R... jtd
      • ... vivek khurana
        • ... Kenneth Gonsalves
        • ... jtd
      • ... Rony
        • ... Kamaleshwar Morjal [कम लेश्व र मो रजाल]
        • ... Pradeepto Bhattacharya
        • ... Kenneth Gonsalves
        • ... Kamaleshwar Morjal [कम लेश्व र मो रजाल]
        • ... Kamaleshwar Morjal [कम लेश्व र मो रजाल]
        • ... Kamaleshwar Morjal [कम लेश्व र मो रजाल]
        • ... Anurag
        • ... Pradeepto Bhattacharya
        • ... Rony
        • ... Pradeepto Bhattacharya
        • ... Rony
        • ... Kenneth Gonsalves
        • ... jtd
        • ... Yesudeep
        • ... Rony

Reply via email to