/* * Frame buffer operations * * LOCKING NOTE: those functions must _ALL_ be called with the console * semaphore held, this is the only suitable locking mechanism we have * in 2.6. Some may be called at interrupt time at this point though. */
struct fb_ops { /* open/release and usage marking */ struct module *owner; int (*fb_open)(struct fb_info *info, int user); int (*fb_release)(struct fb_info *info, int user); /* For framebuffers with strange non linear layouts or that do not * work with normal memory mapped access */ ssize_t (*fb_read)(struct fb_info *info, char __user *buf, size_t count, loff_t *ppos); ssize_t (*fb_write)(struct fb_info *info, const char __user *buf, size_t count, loff_t *ppos); /* checks var and eventually tweaks it to something supported, * DO NOT MODIFY PAR */ int (*fb_check_var)(struct fb_var_screeninfo *var, struct fb_info *info); /* set the video mode according to info->var */ int (*fb_set_par)(struct fb_info *info); /* set color register */ int (*fb_setcolreg)(unsigned regno, unsigned red, unsigned green, unsigned blue, unsigned transp, struct fb_info *info); /* set color registers in batch */ int (*fb_setcmap)(struct fb_cmap *cmap, struct fb_info *info); /* blank display */ int (*fb_blank)(int blank, struct fb_info *info); /* pan display */ int (*fb_pan_display)(struct fb_var_screeninfo *var, struct fb_info *info); /* Draws a rectangle */ void (*fb_fillrect) (struct fb_info *info, const struct fb_fillrect *rect); /* Copy data from area to another */ void (*fb_copyarea) (struct fb_info *info, const struct fb_copyarea *region); /* Draws a image to the display */ void (*fb_imageblit) (struct fb_info *info, const struct fb_image *image); /* Draws cursor */ int (*fb_cursor) (struct fb_info *info, struct fb_cursor *cursor); /* Rotates the display */ void (*fb_rotate)(struct fb_info *info, int angle); -- Regards, Peter Teoh